Canvas
画布扫码体验:
属性名 | 类型 | 默认值 | 描述 | 最低版本 |
---|---|---|---|---|
id | String | 组件唯一标识符 | ||
style | String | |||
class | String | |||
width | String | canvas width attribute | ||
height | String | canvas height attribute | ||
disable-scroll | Boolean | false | 禁止屏幕滚动以及下拉刷新 | |
onTap | EventHandle | 点击 | ||
onTouchStart | EventHandle | 触摸动作开始 | ||
onTouchMove | EventHandle | 触摸后移动 | ||
onTouchEnd | EventHandle | 触摸动作结束 | ||
onTouchCancel | EventHandle | 触摸动作被打断,如来电提醒,弹窗 | ||
onLongTap | EventHandle | 长按 500ms 之后触发,触发了长按事件后进行移动将不会触发屏幕的滚动 |
注:
canvas
标签默认宽度300px
、高度225px
- 同一页面中的
id
不可重复 - 如果需要在高 dpr 下取得更细腻的显示,需要先将
canvas
用属性设置放大,用样式缩小,例如
<!-- getSystemInfoSync().pixelRatio === 2 -->
<canvas width="200" height="200" style="width:100px;height:100px;"/>
Screenshot
示例代码
<canvas
id="canvas"
class="canvas"
onTouchStart="log"
onTouchMove="log"
onTouchEnd="log"
/>
Page({
onReady() {
this.point = {
x: Math.random() * 295,
y: Math.random() * 295,
dx: Math.random() * 5,
dy: Math.random() * 5,
r: Math.round(Math.random() * 255 | 0),
g: Math.round(Math.random() * 255 | 0),
b: Math.round(Math.random() * 255 | 0),
};
this.interval = setInterval(this.draw.bind(this), 17);
},
draw() {
var ctx = my.createCanvasContext('canvas');
ctx.setFillStyle('#FFF');
ctx.fillRect(0, 0, 305, 305);
ctx.beginPath();
ctx.arc(this.point.x, this.point.y, 10, 0, 2 * Math.PI);
ctx.setFillStyle("rgb(" + this.point.r + ", " + this.point.g + ", " + this.point.b + ")");
ctx.fill();
ctx.draw();
this.point.x += this.point.dx;
this.point.y += this.point.dy;
if (this.point.x <= 5 || this.point.x >= 295) {
this.point.dx = -this.point.dx;
this.point.r = Math.round(Math.random() * 255 | 0);
this.point.g = Math.round(Math.random() * 255 | 0);
this.point.b = Math.round(Math.random() * 255 | 0);
}
if (this.point.y <= 5 || this.point.y >= 295) {
this.point.dy = -this.point.dy;
this.point.r = Math.round(Math.random() * 255 | 0);
this.point.g = Math.round(Math.random() * 255 | 0);
this.point.b = Math.round(Math.random() * 255 | 0);
}
},
drawBall() {
},
log(e) {
if (e.touches && e.touches[0]) {
console.log(e.type, e.touches[0].x, e.touches[0].y);
} else {
console.log(e.type);
}
},
onUnload() {
clearInterval(this.interval)
}
})