Authenticating with a User and Password
For this example, start the server using:
nats-server --user myname --pass password
You can encrypt passwords to pass to nats-server
using a simple tool:
nats server passwd
? Enter password [? for help] **********************
? Reenter password [? for help] **********************
$2a$11$qbtrnb0mSG2eV55xoyPqHOZx/lLBlryHRhU3LK2oOPFRwGF/5rtGK
and use the hashed password in the server config. The client still uses the plain text version.
The code uses localhost:4222 so that you can start the server on your machine to try them out.
Connecting with a User/Password
When logging in with a password nats-server
will take either a plain text password or an encrypted password.
Go
// Set a user and plain text password
nc, err := nats.Connect("127.0.0.1", nats.UserInfo("myname", "password"))
if err != nil {
log.Fatal(err)
}
defer nc.Close()
// Do something with the connection
Java
Options options = new Options.Builder().
server("nats://localhost:4222").
userInfo("myname","password"). // Set a user and plain text password
build();
Connection nc = Nats.connect(options);
// Do something with the connection
nc.close();
JavaScript
const nc = await connect({
port: ns.port,
user: "byname",
pass: "password",
});
Python
nc = NATS()
await nc.connect(servers=["nats://myname:password@demo.nats.io:4222"])
# Do something with the connection.
Ruby
require 'nats/client'
NATS.start(servers:["nats://myname:password@127.0.0.1:4222"], name: "my-connection") do |nc|
nc.on_error do |e|
puts "Error: #{e}"
end
nc.on_reconnect do
puts "Got reconnected to #{nc.connected_server}"
end
nc.on_disconnect do |reason|
puts "Got disconnected! #{reason}"
end
nc.close
end
C
natsConnection *conn = NULL;
natsOptions *opts = NULL;
natsStatus s = NATS_OK;
s = natsOptions_Create(&opts);
if (s == NATS_OK)
s = natsOptions_SetUserInfo(opts, "myname", "password");
if (s == NATS_OK)
s = natsConnection_Connect(&conn, opts);
(...)
// Destroy objects that were created
natsConnection_Destroy(conn);
natsOptions_Destroy(opts);
{% endtabs %}
Connecting with a User/Password in the URL
Most clients make it easy to pass the user name and password by accepting them in the URL for the server. This standard format is:
nats://user:password@server:port
Using this format, you can connect to a server using authentication as easily as you connected with a URL:
Go
// Set a user and plain text password
nc, err := nats.Connect("myname:password@127.0.0.1")
if err != nil {
log.Fatal(err)
}
defer nc.Close()
// Do something with the connection
Java
Connection nc = Nats.connect("nats://myname:password@localhost:4222");
// Do something with the connection
nc.close();
JavaScript
// JavaScript clients don't support username/password in urls use `user` and `pass` options.
Python
nc = NATS()
await nc.connect(servers=["nats://myname:password@demo.nats.io:4222"])
# Do something with the connection.
Ruby
require 'nats/client'
NATS.start(servers:["nats://myname:password@127.0.0.1:4222"], name: "my-connection") do |nc|
nc.on_error do |e|
puts "Error: #{e}"
end
nc.on_reconnect do
puts "Got reconnected to #{nc.connected_server}"
end
nc.on_disconnect do |reason|
puts "Got disconnected! #{reason}"
end
nc.close
end
C
natsConnection *conn = NULL;
natsOptions *opts = NULL;
natsStatus s = NATS_OK;
s = natsOptions_Create(&opts);
if (s == NATS_OK)
s = natsOptions_SetURL(opts, "nats://myname:password@127.0.0.1:4222");
if (s == NATS_OK)
s = natsConnection_Connect(&conn, opts);
(...)
// Destroy objects that were created
natsConnection_Destroy(conn);
natsOptions_Destroy(opts);
{% endtabs %}