UI事件
Editor目录下MyGenericTypesStaticList.cs
/*
* created by shenjun
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Linq;
using System.Reflection;
using XLua;
[LuaCallCSharp]
public static class MyGenericTypeStaticList
{
[CSharpCallLua]
public static List<Type> mymodule_lua_call_cs_list = new List<Type>()
{
typeof(UnityEngine.EventSystems.IPointerDownHandler),
};
[Hotfix]
public static List<Type> by_property
{
get
{
return (from type in Assembly.GetExecutingAssembly().GetTypes()
where type.Namespace == "UnityEngine.EventSystems"
select type).ToList();
}
}
}
Resources目录下LuaUIEventLocal.lua.txt
LuaPanel = {}
local this = LuaPanel
function LuaPanel.Awake(self, csObj)
print("LuaPanel Awake")
this.self = csObj
this.Button = this.self.transform:GetComponentInChildren(typeof(CS.UnityEngine.UI.Button));
this.Button.onClick:AddListener(this.OnBtnClick)
this.Text = this.self.transform:Find("Text"):GetComponent("Text");
this.Text.text = "LuaPanel"
end
function LuaPanel.OnDestroy()
print("LuaPanel OnDestroy")
this.Button.onClick:RemoveListener(this.OnBtnClick)
this.Button.onClick:Invoke()
end
function LuaPanel.OnBtnClick()
print("LuaPanel OnBtnClick")
this.Text.text = "Button Clicked"
end
function LuaPanel.OnPanelClick(eventData)
print("LuaPanel OnPanelClick")
this.Text.text = "LuaPanel"
end
function LuaPanel.OnPointerDown(eventData)
this.OnPanelClick(eventData)
end
Resources目录下UIEventGlobal.lua.txt
this = {}
function Awake(luaEvent)
this.self = luaEvent
this.Button = this.self.transform:GetComponentInChildren(typeof(CS.UnityEngine.UI.Button))
this.Button.onClick:AddListener(OnBtnClick)
this.Text = this.self.transform:Find("Text"):GetComponent("Text")
print("Lua Awake!")
end
function Start()
print("Lua Start!")
end
function Update()
print("Lua Update!")
end
function OnDestroy()
this.Button.onClick:RemoveListener(OnBtnClick)
this.Button.onClick:Invoke()
print("Lua OnDestroy!")
end
function OnBtnClick()
this.Text.text = "Lua OnBtnClick"
print("Lua OnBtnClick!")
end
function OnPanelClick(eventData)
this.Text.text = "Lua OnPanelClick"
print("Lua OnPanelClick!")
end
function OnPointerDown(eventData)
OnPanelClick(eventData)
end
LuaUIEventGlobal.cs
/*
* created by shenjun
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using System;
using XLua;
namespace shenjun
{
[CSharpCallLua]
public delegate void AwakeSet(LuaUIEventGlobal self);
[CSharpCallLua]
public delegate void OnPanelClick(PointerEventData eventData);
public class LuaUIEventGlobal : MonoBehaviour, IPointerDownHandler {
LuaEnv luaEnv = new LuaEnv();
AwakeSet luaAwake;
Action luaStart;
Action luaUpdate;
Action luaOnDestroy;
OnPanelClick onPanelClickDel;
private void Awake()
{
luaEnv.DoString("require 'UIEventGlobal'");
luaAwake = luaEnv.Global.Get<AwakeSet>("Awake");
luaAwake(this);
luaStart = luaEnv.Global.Get<Action>("Start");
luaUpdate = luaEnv.Global.Get<Action>("Update");
luaOnDestroy = luaEnv.Global.Get<Action>("OnDestroy");
onPanelClickDel = luaEnv.Global.Get<OnPanelClick>("OnPanelClick");
}
void Start () {
luaStart();
}
void Update () {
luaUpdate();
}
private void OnDestroy()
{
luaAwake = null;
luaStart = null;
luaUpdate = null;
luaOnDestroy();
luaOnDestroy = null;
onPanelClickDel = null;
luaEnv.Dispose();
}
public void OnPointerDown(PointerEventData eventData)
{
if (onPanelClickDel != null)
onPanelClickDel(eventData);
}
}
}
LuaUIEventLocal.cs
/*
* created by shenjun
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using XLua;
namespace shenjun
{
//[CSharpCallLua]
//public delegate void OnPanelClickDel(PointerEventData eventData);
[LuaCallCSharp]
public class LuaUIEventLocal : MonoBehaviour, IPointerDownHandler {
LuaEnv luaEnv = new LuaEnv();
ILuaPanel panel;
IPointerDownHandler panelPointDown;
public void OnPointerDown(PointerEventData eventData)
{
//if (panel.OnPanelClick != null)
//panel.OnPanelClick(eventData);
if (panelPointDown != null)
panelPointDown.OnPointerDown(eventData);
}
void Awake()
{
luaEnv.DoString("require 'LuaUIEventLocal'");
panel = luaEnv.Global.Get<ILuaPanel>("LuaPanel");
panelPointDown = luaEnv.Global.Get<IPointerDownHandler>("LuaPanel");
//panel.self = this; // lua中也会有self的键值
panel.Awake(this);
}
void Start () {
}
void Update () {
if(luaEnv != null)
{
luaEnv.Tick();
}
}
void OnDestroy()
{
panel.OnDestroy();
//if(panel.OnPanelClick != null)
//{
// panel.OnPanelClick = null;
//}
if (panelPointDown != null)
panelPointDown = null;
luaEnv.Dispose();
}
}
[CSharpCallLua]
interface ILuaPanel
{
//LuaUIEventLocal self { get; set; }
//OnPanelClickDel OnPanelClick { get; set; }
void Awake(LuaUIEventLocal self);
void OnDestroy();
}
}
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