复杂转换
ComplexConvert.lua.txt
local studentInfo = {
name = "zs",
age = 18,
scores = {
90, 80, 100
}
}
local students = {}
students[1] = studentInfo;
students[1].name = "xm"
students[2] = { name = "ls", age = 20 }
students[2].scores = { 90, 50, 100 }
-- 创建Unity1711对象
local unity1711 = CS.shenjun.Unity1711()
unity1711:Add(studentInfo)
unity1711:Add(students[1])
unity1711:Add(students[2])
unity1711:ShowAll()
-- 获取所有成绩都及格的学生数据
print("show pass ======================")
local pass = unity1711:GetPass()
for i=1, pass.Length do
CS.UnityEngine.Debug.Log(pass[i-1])
end
-- 获取所有某成绩不及格的学生数据
print("show fail ======================")
local fail = unity1711:GetFail()
for i=1, fail.Length do
CS.UnityEngine.Debug.Log(fail[i-1])
end
ComplexConvert.cs
/*
* created by shenjun
*/
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using XLua;
namespace shenjun
{
public class ComplexConvert : MonoBehaviour
{
void Start()
{
LuaEnv luaEnv = new LuaEnv();
luaEnv.DoString("require 'ComplexConvert'");
luaEnv.Dispose();
}
void Update()
{
}
}
public class Unity1711
{
public List<StudentInfo> studentsInfo = new List<StudentInfo>();
public void Add(StudentInfo s)
{
studentsInfo.Add(s);
}
public void ShowAll()
{
foreach (var item in studentsInfo)
{
Debug.Log(item);
}
}
// 获取所有成绩都及格的学生数据
public StudentInfo[] GetPass()
{
var result = studentsInfo.Where(
n =>
{
return n.scores.All(m => m > 60);
}
);
return result.ToArray();
}
// 获取所有某成绩不及格的学生数据
public StudentInfo[] GetFail()
{
var result = studentsInfo.Where(
n =>
{
return n.scores.Any(m => m < 60);
}
);
return result.ToArray();
}
}
[XLua.LuaCallCSharp]
public struct StudentInfo
{
public string name;
public int age;
public int[] scores;
public override string ToString()
{
//var score = from n in scores select n + "";
var score = scores.Select(n => n + "");
string scoreStr = string.Join("#", score.ToArray());
return string.Format("[name:{0}, age:{1}, score:{2}]", name, age, scoreStr);
}
}
}
?