调用事件
CallCSEvent.lua.txt
local callEvent = CS.UnityEngine.Object.FindObjectOfType(typeof(CS.shenjun.CallEvent))
-- 注册静态方法
callEvent:onClick('+', CS.shenjun.CallEvent.StaticTest)
callEvent:onValueChanged('+', CS.shenjun.CallEvent.StaticTest)
-- 取消注册的静态方法
callEvent:onClick('-', CS.shenjun.CallEvent.StaticTest)
callEvent:onValueChanged('-', CS.shenjun.CallEvent.StaticTest)
-- 注册一个实例方法 错误
-- callEvent:onClick('+', callEvent.Test)
function test1()
print('lua no param')
end
function test2(n)
print('lua have param :', n)
end
-- 注册lua方法
callEvent:onClick('+', test1)
callEvent:onValueChanged('+', test2)
-- 调用事件执行
callEvent:Invoke(10)
CallCSEvent.cs
/*
* created by shenjun
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;
namespace shenjun
{
public class CallEvent : MonoBehaviour {
public event System.Action onClick;
[CSharpCallLua]
public delegate void Del(int n);
public event Del onValueChanged;
void Start () {
LuaEnv luaEnv = new LuaEnv();
luaEnv.DoString("require 'CallCSEvent'");
onClick = null;
onValueChanged = null;
luaEnv.Dispose();
}
void Update () {
}
public void Test()
{
Debug.Log("CS Func");
}
public static void StaticTest(int value = 0)
{
Debug.Log("CS Static Func :" + value);
}
public void Invoke(int value = 0)
{
if(onClick != null)
{
onClick.Invoke();
}
if(onValueChanged != null)
{
onValueChanged(value);
}
}
}
}
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