调用扩展方法
ExtensionMethod.lua.txt
local obj = CS.UnityEngine.Object.FindObjectOfType(typeof(CS.shenjun.ExtensionMethod))
obj:ShowInfo()
ExtensionMethod.cs
/*
* created by shenjun
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;
namespace shenjun
{
public class ExtensionMethod : MonoBehaviour {
void Start () {
LuaEnv luaEnv = new LuaEnv();
luaEnv.DoString("require 'ExtensionMethod'");
luaEnv.Dispose();
}
void Update () {
}
}
[LuaCallCSharp]
public static class ExtensionClass
{
public static void ShowInfo(this ExtensionMethod self)
{
Debug.Log(self.gameObject.name);
}
}
}
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