一、调用Lua基本类型
/*
* created by shenjun
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;
namespace shenjun
{
public class CSCallLuaBasicType : MonoBehaviour {
LuaEnv luaEnv = new LuaEnv();
void Start () {
luaEnv.DoString("require 'BasicLua'");
int a = luaEnv.Global.Get<int>("a");
//int a;
//luaEnv.Global.Get("a", out a);
float b = luaEnv.Global.Get<float>("b");
string c = luaEnv.Global.Get<string>("c");
bool d = luaEnv.Global.Get<bool>("d");
string n = luaEnv.Global.GetInPath<string>("e.f.name");
Debug.Log(string.Format("a :{0}, b :{1}, c :{2}, d :{3}, name :{4}", a, b, c, d, n));
}
void Update () {
if(luaEnv != null)
{
luaEnv.Tick();
}
}
void OnDestroy()
{
luaEnv.Dispose();
}
}
}
BasicLua.lua.txt
a = 1
b = 1.5
c = 'hello world'
d = true
e = {
["f"] = { ["name"] = "shenjun" },
"unity"
}
--f = { 2, 3 }
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