TestInherit.cs
using UnityEngine;
using System.Collections;
using LuaInterface;
public class TestInherit : MonoBehaviour
{
private string script =
@" LuaTransform =
{
}
function LuaTransform.Extend(u)
local t = {}
local _position = u.position
tolua.setpeer(u, t)
t.__index = t
local get = tolua.initget(t)
local set = tolua.initset(t)
local _base = u.base
--重写同名属性获取
get.position = function(self)
return _position
end
--重写同名属性设置
set.position = function(self, v)
if _position ~= v then
_position = v
_base.position = v
end
end
--重写同名函数
function t:Translate(...)
print('child Translate')
_base:Translate(...)
end
return u
end
--既保证支持继承函数,又支持go.transform == transform 这样的比较
function Test(node)
local v = Vector3.one
local transform = LuaTransform.Extend(node)
--local transform = node
local t = os.clock()
for i = 1, 200000 do
transform.position = transform.position
end
print('LuaTransform get set cost', os.clock() - t)
transform:Translate(1,1,1)
local child = transform:FindChild('child')
print('child is: ', tostring(child))
if child.parent == transform then
print('LuaTransform compare to userdata transform is ok')
end
transform.xyz = 123
transform.xyz = 456
print('extern field xyz is: '.. transform.xyz)
end
";
LuaState lua = null;
void Start ()
{
lua = new LuaState();
lua.Start();
LuaBinder.Bind(lua);
lua.DoString(script, "TestInherit.cs");
float time = Time.realtimeSinceStartup;
for (int i = 0; i < 200000; i++)
{
Vector3 v = transform.position;
transform.position = v;
}
time = Time.realtimeSinceStartup - time;
Debugger.Log("c# Transform get set cost time: " + time);
LuaFunction func = lua.GetFunction("Test");
func.BeginPCall();
func.Push(transform);
func.PCall();
func.EndPCall();
lua.CheckTop();
lua.Dispose();
lua = null;
}
}
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