TestCustomLoader.cs
using UnityEngine;
using System.IO;
using LuaInterface;
//use menu Lua->Copy lua files to Resources. 之后才能发布到手机
public class TestCustomLoader : LuaClient
{
string tips = "Test custom loader";
protected override LuaFileUtils InitLoader()
{
return new LuaResLoader();
}
protected override void CallMain()
{
LuaFunction func = luaState.GetFunction("Test");
func.Call();
func.Dispose();
}
protected override void StartMain()
{
luaState.DoFile("TestLoader.lua");
CallMain();
}
new void Awake()
{
#if UNITY_5
Application.logMessageReceived += Logger;
#else
Application.RegisterLogCallback(Logger);
#endif
base.Awake();
}
new void OnApplicationQuit()
{
base.OnApplicationQuit();
#if UNITY_5
Application.logMessageReceived -= Logger;
#else
Application.RegisterLogCallback(null);
#endif
}
void Logger(string msg, string stackTrace, LogType type)
{
tips += msg;
tips += "\r\n";
}
void OnGUI()
{
GUI.Label(new Rect(Screen.width / 2 - 200, Screen.height / 2 - 200, 400, 400), tips);
}
}
TestLoader.lua.bytes
print("This is a script from a utf8 file")
print("tolua: 你好! こんにちは! 안녕하세요!")
function Test()
print("this is lua file load by Resource.Load")
end
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