TestGameObject.cs
using UnityEngine;
using System.Collections;
using LuaInterface;
public class TestGameObject: MonoBehaviour
{
private string script =
@"
local Color = UnityEngine.Color
local GameObject = UnityEngine.GameObject
local ParticleSystem = UnityEngine.ParticleSystem
function OnComplete()
print('OnComplete CallBack')
end
local go = GameObject('go', typeof(UnityEngine.Camera))
go:AddComponent(typeof(ParticleSystem))
local node = go.transform
node.position = Vector3.one
print('gameObject is: '..tostring(go))
--go.transform:DOPath({Vector3.zero, Vector3.one * 10}, 1, DG.Tweening.PathType.Linear, DG.Tweening.PathMode.Full3D, 10, nil)
--go.transform:DORotate(Vector3(0,0,360), 2, DG.Tweening.RotateMode.FastBeyond360):OnComplete(OnComplete)
GameObject.Destroy(go, 2)
print('delay destroy gameobject is: '..go.name)
";
LuaState lua = null;
void Start()
{
lua = new LuaState();
lua.LogGC = true;
lua.Start();
LuaBinder.Bind(lua);
lua.DoString(script, "TestGameObject.cs");
}
void Update()
{
lua.CheckTop();
lua.Collect();
}
void OnApplicationQuit()
{
lua.Dispose();
lua = null;
}
}
?