调用Lua方法
CallLuaFunction.cs
//#define TEST_GC
using UnityEngine;
using System.Collections;
using LuaInterface;
using System;
public class CallLuaFunction : MonoBehaviour
{
private string script =
@" function luaFunc(num)
return num + 1
end
test = {}
test.luaFunc = luaFunc
";
LuaFunction func = null;
LuaState lua = null;
string tips = null;
void Start ()
{
#if !TEST_GC
#if UNITY_5
Application.logMessageReceived += ShowTips;
#else
Application.RegisterLogCallback(ShowTips);
#endif
#endif
lua = new LuaState();
lua.Start();
lua.DoString(script);
//Get the function object
func = lua.GetFunction("test.luaFunc");
if (func != null)
{
//有gc alloc
object[] r = func.Call(123456);
Debugger.Log("generic call return: {0}", r[0]);
// no gc alloc
int num = CallFunc();
Debugger.Log("expansion call return: {0}", num);
}
lua.CheckTop();
}
void ShowTips(string msg, string stackTrace, LogType type)
{
tips += msg;
tips += "\r\n";
}
#if !TEST_GC
void OnGUI()
{
GUI.Label(new Rect(Screen.width / 2 - 200, Screen.height / 2 - 150, 400, 300), tips);
}
#endif
void OnDestroy()
{
if (func != null)
{
func.Dispose();
func = null;
}
lua.Dispose();
lua = null;
#if !TEST_GC
#if UNITY_5
Application.logMessageReceived -= ShowTips;
#else
Application.RegisterLogCallback(null);
#endif
#endif
}
int CallFunc()
{
func.BeginPCall();
func.Push(123456);
func.PCall();
int num = (int)func.CheckNumber();
func.EndPCall();
return num;
}
//在profiler中查看gc alloc
#if TEST_GC
void Update ()
{
func.Call(123456);
//CallFunc();
}
#endif
}
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