ScriptsFromFile.cs
using UnityEngine;
using System.Collections;
using LuaInterface;
using System;
using System.IO;
/*
一、require
1.功能:载入文件并执行代码块,对于相同的文件只执行一次
2.调用:require(“filename”)
注:寻找文件的路径在package.path中,print(package.path)即可得到。
二、dofile
1.功能:载入文件并执行代码块,对于相同的文件每次都会执行
2.调用:dofile("filename")
3.错误处理:如果代码块中有错误则会引发错误
4.优点:对简单任务而言,非常便捷
5.缺点:每次载入文件时都会执行程序块
6.定位:内置操作,辅助函数
*/
//展示searchpath 使用,require 与 dofile 区别
public class ScriptsFromFile : MonoBehaviour
{
LuaState lua = null;
private string strLog = "";
void Start ()
{
#if UNITY_5
Application.logMessageReceived += Log; // 收到日志消息时触发的事件
#else
Application.RegisterLogCallback(Log);
#endif
lua = new LuaState();
lua.Start();
//如果移动了ToLua目录,自己手动修复吧,只是例子就不做配置了
string fullPath = Application.dataPath + "\\LuaFramework/ToLua/Examples/02_ScriptsFromFile";
lua.AddSearchPath(fullPath);
}
void Log(string msg, string stackTrace, LogType type)
{
strLog += msg;
strLog += "\r\n";
}
void OnGUI()
{
GUI.Label(new Rect(100, Screen.height / 2 - 100, 600, 400), strLog);
if (GUI.Button(new Rect(50, 50, 120, 45), "DoFile"))
{
strLog = "";
lua.DoFile("ScriptsFromFile.lua");
}
else if (GUI.Button(new Rect(50, 150, 120, 45), "Require"))
{
strLog = "";
lua.Require("ScriptsFromFile");
}
lua.Collect();
lua.CheckTop();
}
void OnApplicationQuit()
{
lua.Dispose();
lua = null;
#if UNITY_5
Application.logMessageReceived -= Log;
#else
Application.RegisterLogCallback(null);
#endif
}
}
ScriptsFromFile.lua
print("This is a script from a utf8 file")
print("tolua: 你好! こんにちは! 안녕하세요!")
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