EditorInterface
Godot editor’s interface.
Description
EditorInterface gives you control over Godot editor’s window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to EditorSettings, EditorFileSystem, EditorResourcePreview, ScriptEditor, the editor viewport, and information about scenes.
Note: This class shouldn’t be instantiated directly. Instead, access the singleton using EditorPlugin.get_editor_interface.
Properties
Methods
void | |
void | edit_resource ( Resource resource ) |
get_base_control ( ) | |
get_current_path ( ) const | |
get_editor_scale ( ) const | |
get_inspector ( ) const | |
get_open_scenes ( ) const | |
get_playing_scene ( ) const | |
get_selected_path ( ) const | |
get_selection ( ) | |
void | inspect_object ( Object object, String for_property=””, bool inspector_only=false ) |
is_playing_scene ( ) const | |
is_plugin_enabled ( String plugin ) const | |
make_mesh_previews ( Array meshes, int preview_size ) | |
void | open_scene_from_path ( String scene_filepath ) |
void | |
void | play_custom_scene ( String scene_filepath ) |
void | play_main_scene ( ) |
void | reload_scene_from_path ( String scene_filepath ) |
save_scene ( ) | |
void | save_scene_as ( String path, bool with_preview=true ) |
void | select_file ( String file ) |
void | set_main_screen_editor ( String name ) |
void | set_plugin_enabled ( String plugin, bool enabled ) |
void |
Property Descriptions
- bool distraction_free_mode
Setter | set_distraction_free_mode(value) |
Getter | is_distraction_free_mode_enabled() |
If true
, enables distraction-free mode which hides side docks to increase the space available for the main view.
Method Descriptions
- void edit_node ( Node node )
Edits the given Node. The node will be also selected if it’s inside the scene tree.
- void edit_resource ( Resource resource )
Edits the given Resource.
- Control get_base_control ( )
Returns the main container of Godot editor’s window. For example, you can use it to retrieve the size of the container and place your controls accordingly.
Warning: Removing and freeing this node will render the editor useless and may cause a crash.
- String get_current_path ( ) const
Returns the current path being viewed in the FileSystemDock.
- Node get_edited_scene_root ( )
Returns the edited (current) scene’s root Node.
- float get_editor_scale ( ) const
Returns the actual scale of the editor UI (1.0
being 100% scale). This can be used to adjust position and dimensions of the UI added by plugins.
Note: This value is set via the interface/editor/display_scale
and interface/editor/custom_display_scale
editor settings. Editor must be restarted for changes to be properly applied.
- EditorSettings get_editor_settings ( )
Returns the editor’s EditorSettings instance.
- Control get_editor_viewport ( )
Returns the main editor control. Use this as a parent for main screens.
Note: This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically.
Warning: Removing and freeing this node will render a part of the editor useless and may cause a crash.
- FileSystemDock get_file_system_dock ( )
Returns the editor’s FileSystemDock instance.
Warning: Removing and freeing this node will render a part of the editor useless and may cause a crash.
- EditorInspector get_inspector ( ) const
Returns the editor’s EditorInspector instance.
Warning: Removing and freeing this node will render a part of the editor useless and may cause a crash.
- Array get_open_scenes ( ) const
Returns an Array with the file paths of the currently opened scenes.
- String get_playing_scene ( ) const
Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string.
- EditorFileSystem get_resource_filesystem ( )
Returns the editor’s EditorFileSystem instance.
- EditorResourcePreview get_resource_previewer ( )
Returns the editor’s EditorResourcePreview instance.
- ScriptEditor get_script_editor ( )
Returns the editor’s ScriptEditor instance.
Warning: Removing and freeing this node will render a part of the editor useless and may cause a crash.
- String get_selected_path ( ) const
Returns the path of the directory currently selected in the FileSystemDock. If a file is selected, its base directory will be returned using String.get_base_dir instead.
- EditorSelection get_selection ( )
Returns the editor’s EditorSelection instance.
Shows the given property on the given object
in the editor’s Inspector dock. If inspector_only
is true
, plugins will not attempt to edit object
.
- bool is_playing_scene ( ) const
Returns true
if a scene is currently being played, false
otherwise. Paused scenes are considered as being played.
Returns true
if the specified plugin
is enabled. The plugin name is the same as its directory name.
Returns mesh previews rendered at the given size as an Array of Textures.
- void open_scene_from_path ( String scene_filepath )
Opens the scene at the given path.
- void play_current_scene ( )
Plays the currently active scene.
- void play_custom_scene ( String scene_filepath )
Plays the scene specified by its filepath.
- void play_main_scene ( )
Plays the main scene.
- void reload_scene_from_path ( String scene_filepath )
Reloads the scene at the given path.
- Error save_scene ( )
Saves the scene. Returns either OK
or ERR_CANT_CREATE
(see @GlobalScope constants).
Saves the scene as a file at path
.
- void select_file ( String file )
Selects the file, with the path provided by file
, in the FileSystem dock.
- void set_main_screen_editor ( String name )
Sets the editor’s current main screen to the one specified in name
. name
must match the text of the tab in question exactly (2D
, 3D
, Script
, AssetLib
).
Sets the enabled status of a plugin. The plugin name is the same as its directory name.
- void stop_playing_scene ( )
Stops the scene that is currently playing.