VisibilityEnabler2D
Inherits: VisibilityNotifier2D < Node2D < CanvasItem < Node < Object
Enables certain nodes only when approximately visible.
Description
The VisibilityEnabler2D will disable RigidBody2D, AnimationPlayer, and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself.
If you just want to receive notifications, use VisibilityNotifier2D instead.
Note: For performance reasons, VisibilityEnabler2D uses an approximate heuristic with precision determined by ProjectSettings.world/2d/cell_size. If you need precise visibility checking, use another method such as adding an Area2D node as a child of a Camera2D node.
Note: VisibilityEnabler2D will not affect nodes added after scene initialization.
Properties
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Methods
is_enabler_enabled ( Enabler enabler ) const | |
void | set_enabler ( Enabler enabler, bool enabled ) |
Enumerations
enum Enabler:
ENABLER_PAUSE_ANIMATIONS = 0 —- This enabler will pause AnimationPlayer nodes.
ENABLER_FREEZE_BODIES = 1 —- This enabler will freeze RigidBody2D nodes.
ENABLER_PAUSE_PARTICLES = 2 —- This enabler will stop Particles2D nodes.
ENABLER_PARENT_PROCESS = 3 —- This enabler will stop the parent’s _process function.
ENABLER_PARENT_PHYSICS_PROCESS = 4 —- This enabler will stop the parent’s _physics_process function.
ENABLER_PAUSE_ANIMATED_SPRITES = 5 —- This enabler will stop AnimatedSprite nodes animations.
ENABLER_MAX = 6 —- Represents the size of the Enabler enum.
Property Descriptions
- bool freeze_bodies
Default |
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Setter | set_enabler(value) |
Getter | is_enabler_enabled() |
If true
, RigidBody2D nodes will be paused.
- bool pause_animated_sprites
Default |
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Setter | set_enabler(value) |
Getter | is_enabler_enabled() |
If true
, AnimatedSprite nodes will be paused.
- bool pause_animations
Default |
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Setter | set_enabler(value) |
Getter | is_enabler_enabled() |
If true
, AnimationPlayer nodes will be paused.
- bool pause_particles
Default |
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Setter | set_enabler(value) |
Getter | is_enabler_enabled() |
If true
, Particles2D nodes will be paused.
- bool physics_process_parent
Default |
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Setter | set_enabler(value) |
Getter | is_enabler_enabled() |
If true
, the parent’s Node._physics_process will be stopped.
- bool process_parent
Default |
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Setter | set_enabler(value) |
Getter | is_enabler_enabled() |
If true
, the parent’s Node._process will be stopped.
Method Descriptions
Returns whether the enabler identified by given Enabler constant is active.
Sets active state of the enabler identified by given Enabler constant.