MeshInstance
Inherits: GeometryInstance < VisualInstance < CullInstance < Spatial < Node < Object
Inherited By: SoftBody
Node that instances meshes into a scenario.
Description
MeshInstance is a node that takes a Mesh resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single Mesh in many places. This allows to reuse geometry and save on resources. When a Mesh has to be instanced more than thousands of times at close proximity, consider using a MultiMesh in a MultiMeshInstance instead.
Tutorials
Properties
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Methods
void | create_convex_collision ( bool clean=true, bool simplify=false ) |
void | |
void | |
void | |
get_active_material ( int surface ) const | |
get_surface_material ( int surface ) const | |
get_surface_material_count ( ) const | |
void | set_surface_material ( int surface, Material material ) |
Property Descriptions
- Mesh mesh
Setter | set_mesh(value) |
Getter | get_mesh() |
The Mesh resource for the instance.
- NodePath skeleton
Default |
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Setter | set_skeleton_path(value) |
Getter | get_skeleton_path() |
NodePath to the Skeleton associated with the instance.
- Skin skin
Setter | set_skin(value) |
Getter | get_skin() |
Sets the skin to be used by this instance.
- bool software_skinning_transform_normals
Default |
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Setter | set_software_skinning_transform_normals(value) |
Getter | is_software_skinning_transform_normals_enabled() |
If true
, normals are transformed when software skinning is used. Set to false
when normals are not needed for better performance.
See ProjectSettings.rendering/quality/skinning/software_skinning_fallback for details about how software skinning is enabled.
Method Descriptions
This helper creates a StaticBody child node with a ConvexPolygonShape collision shape calculated from the mesh geometry. It’s mainly used for testing.
If clean
is true
(default), duplicate and interior vertices are removed automatically. You can set it to false
to make the process faster if not needed.
If simplify
is true
, the geometry can be further simplified to reduce the amount of vertices. Disabled by default.
- void create_debug_tangents ( )
This helper creates a MeshInstance
child node with gizmos at every vertex calculated from the mesh geometry. It’s mainly used for testing.
- void create_multiple_convex_collisions ( )
This helper creates a StaticBody child node with multiple ConvexPolygonShape collision shapes calculated from the mesh geometry via convex decomposition. It’s mainly used for testing.
- void create_trimesh_collision ( )
This helper creates a StaticBody child node with a ConcavePolygonShape collision shape calculated from the mesh geometry. It’s mainly used for testing.
Returns the Material that will be used by the Mesh when drawing. This can return the GeometryInstance.material_override, the surface override Material defined in this MeshInstance
, or the surface Material defined in the Mesh. For example, if GeometryInstance.material_override is used, all surfaces will return the override material.
Returns the Material for a surface of the Mesh resource.
- int get_surface_material_count ( ) const
Returns the number of surface materials.