ScriptEditor
Inherits: PanelContainer < Container < Control < CanvasItem < Node < Object
Godot editor’s script editor.
Description
Note: This class shouldn’t be instantiated directly. Instead, access the singleton using EditorInterface.get_script_editor.
Methods
can_drop_data_fw ( Vector2 point, Variant data, Control from ) const | |
void | drop_data_fw ( Vector2 point, Variant data, Control from ) |
get_drag_data_fw ( Vector2 point, Control from ) | |
get_open_scripts ( ) const | |
void | |
void | open_script_create_dialog ( String base_name, String base_path ) |
Signals
- editor_script_changed ( Script script )
Emitted when user changed active script. Argument is a freshly activated Script.
- script_close ( Script script )
Emitted when editor is about to close the active script. Argument is a Script that is going to be closed.
Method Descriptions
- Script get_current_script ( )
Returns a Script that is currently active in editor.
- Array get_open_scripts ( ) const
Returns an array with all Script objects which are currently open in editor.
- void goto_line ( int line_number )
Goes to the specified line in the current script.
Opens the script create dialog. The script will extend base_name
. The file extension can be omitted from base_path
. It will be added based on the selected scripting language.