ViewportTexture
Inherits: Texture < Resource < Reference < Object
Texture which displays the content of a Viewport.
Description
Displays the content of a Viewport node as a dynamic Texture. This can be used to mix controls, 2D, and 3D elements in the same scene.
To create a ViewportTexture in code, use the Viewport.get_texture method on the target viewport.
Tutorials
- https://godotengine.org/asset-library/asset/127
- https://godotengine.org/asset-library/asset/128
- https://godotengine.org/asset-library/asset/129
- https://godotengine.org/asset-library/asset/586
Properties
int | flags | 0 (parent override) |
bool | resource_local_to_scene | true (parent override) |
NodePath | viewport_path | NodePath(“”) |
Property Descriptions
- NodePath viewport_path
Default | NodePath(“”) |
Setter | set_viewport_path_in_scene(value) |
Getter | get_viewport_path_in_scene() |
The path to the Viewport node to display. This is relative to the scene root, not to the node which uses the texture.