GDScript warning system
The GDScript warning system complements static typing (but it can work without static typing too). It’s here to help you avoid mistakes that are hard to spot during development, and that may lead to runtime errors.
You can configure warnings in the Project Settings under the section called Gdscript:
Warning system project settings
You can find a list of warnings for the active GDScript file in the script editor’s status bar. The example below has 3 warnings:
Warning system example
To ignore specific warnings in one file, insert a special comment of the form # warning-ignore:warning-id
, or click on the ignore link to the right of the warning’s description. Godot will add a comment above the corresponding line and the code won’t trigger the corresponding warning anymore:
Warning system ignore example
你可以选择使用``# warning-ignore-all:warning-id``忽略文件中一个或所有的针对某些类型的警告。要忽略所有类型的警告则在文件中添加 ``# warnings-disable``即可。
Warnings won’t prevent the game from running, but you can turn them into errors if you’d like. This way your game won’t compile unless you fix all warnings. Head to the GDScript
section of the Project Settings to turn on this option. Here’s the same file as the previous example with warnings as errors turned on:
Warnings as errors