Visual Studio Code
Visual Studio Code is a free cross-platform IDE by Microsoft (not to be confused with Visual Studio).
导入项目
- Make sure the C/C++ extension is installed. You can find instructions in the official documentation.
- 现在在VS Code中打开克隆的godot文件夹**文件 > 打开文件夹…**。
- 按Ctrl + Shift + P打开命令提示符窗口,然后输入 Configure Task。
- Select the Create tasks.json file from template option.
- 然后选择“其他”。
- Within the
tasks.json
file find the"tasks"
array and add a new section to it:
{
"label": "build",
"type": "shell",
"command": "scons",
"group": "build",
"args": [
"platform=x11", // Change to your current platform
"target=debug",
"-j4"
],
"problemMatcher": "$msCompile"
}
An example of a filled out tasks.json
.
Arguments can be different based on your own setup and needs. See 构建系统介绍 for a full list of arguments.
Debugging the project
为了构建项目,我们需要配置文件 launch.json
。
- 按Ctrl + Shift + D打开``运行’’面板。
- If
launch.json
file is missing you will be prompted to create a new one.
- Select C++ (GDB/LLDB). There may be another platform specific option here. If selected, adjust the configuration example provided accordingly.
- Within the
launch.json
file find the"configurations"
array and add a new section to it:
{
"name": "Launch",
"type": "cppdbg",
"request": "launch",
// Change the path below to match your current platform.
"program": "${workspaceFolder}/bin/godot.x11.tools.64",
// Change the arguments below for the project you want to test with.
// To run the project instead of editing it, remove the "--editor" argument.
"args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": true,
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
"preLaunchTask": "build"
}
An example of a filled out launch.json
.
The name under program
depends on your build configuration, e.g. godot.x11.tools.64
for 64-bit X11 platform with tools
enabled.
If you run into any issues, ask for help in one of Godot’s community channels.