- 30. An overview of what’s new in ES6
- 30.1 Categories of ES6 features
- 30.2 New number and Math features
- 30.3 New string features
- 30.4 Symbols
- 30.5 Template literals
- 30.6 Variables and scoping
- 30.7 Destructuring
- 30.8 Parameter handling
- 30.9 Callable entities in ECMAScript 6
- 30.10 Arrow functions
- 30.11 New OOP features besides classes
- 30.12 Classes
- 30.13 Modules
- 30.14 The for-of loop
- 30.15 New Array features
- 30.16 Maps and Sets
- 30.17 Typed Arrays
- 30.18 Iterables and iterators
- 30.19 Generators
- 30.20 New regular expression features
- 30.21 Promises for asynchronous programming
- 30.22 Metaprogramming with proxies
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30. An overview of what’s new in ES6
This chapter collects the overview sections of all the chapters in this book.
30.1 Categories of ES6 features
The introduction of the ES6 specification lists all new features:
Some of [ECMAScript 6’s] major enhancements include modules, class declarations, lexical block scoping, iterators and generators, promises for asynchronous programming, destructuring patterns, and proper tail calls. The ECMAScript library of built-ins has been expanded to support additional data abstractions including maps, sets, and arrays of binary numeric values as well as additional support for Unicode supplemental characters in strings and regular expressions. The built-ins are now extensible via subclassing.
There are three major categories of features:
- Better syntax for features that already exist (e.g. via libraries). For example:
- New functionality in the standard library. For example:
- New methods for strings and Arrays
- Promises
- Maps, Sets
- Completely new features. For example:
30.2 New number and Math features
30.2.1 New integer literals
You can now specify integers in binary and octal notation:
> 0xFF // ES5: hexadecimal
- 255
- > 0b11 // ES6: binary
- 3
- > 0o10 // ES6: octal
- 8
30.2.2 New Number properties
The global object Number
gained a few new properties:
Number.EPSILON
for comparing floating point numbers with a tolerance for rounding errors.Number.isInteger(num)
checks whethernum
is an integer (a number without a decimal fraction):
> Number.isInteger(1.05)
- false
- > Number.isInteger(1)
- true
- > Number.isInteger(-3.1)
- false
- > Number.isInteger(-3)
- true
- A method and constants for determining whether a JavaScript integer is safe (within the signed 53 bit range in which there is no loss of precision):
Number.isSafeInteger(number)
Number.MIN_SAFE_INTEGER
Number.MAX_SAFE_INTEGER
Number.isNaN(num)
checks whethernum
is the valueNaN
. In contrast to the global functionisNaN()
, it doesn’t coerce its argument to a number and is therefore safer for non-numbers:
> isNaN('???')
- true
- > Number.isNaN('???')
- false
- Three additional methods of
Number
are mostly equivalent to the global functions with the same names:Number.isFinite
,Number.parseFloat
,Number.parseInt
.
30.2.3 New Math methods
The global object Math
has new methods for numerical, trigonometric and bitwise operations. Let’s look at four examples.
Math.sign()
returns the sign of a number:
> Math.sign(-8)
- -1
- > Math.sign(0)
- 0
- > Math.sign(3)
- 1
Math.trunc()
removes the decimal fraction of a number:
> Math.trunc(3.1)
- 3
- > Math.trunc(3.9)
- 3
- > Math.trunc(-3.1)
- -3
- > Math.trunc(-3.9)
- -3
Math.log10()
computes the logarithm to base 10:
> Math.log10(100)
- 2
Math.hypot()
Computes the square root of the sum of the squares of its arguments (Pythagoras’ theorem):
> Math.hypot(3, 4)
- 5
30.3 New string features
New string methods:
> 'hello'.startsWith('hell')
- true
- > 'hello'.endsWith('ello')
- true
- > 'hello'.includes('ell')
- true
- > 'doo '.repeat(3)
- 'doo doo doo '
ES6 has a new kind of string literal, the template literal:
// String interpolation via template literals (in backticks)
const
first
=
'Jane'
;
const
last
=
'Doe'
;
console
.
log
(
`Hello
${
first
}
${
last
}
!`
);
// Hello Jane Doe!
// Template literals also let you create strings with multiple lines
const
multiLine
=
`
This is
a string
with multiple
lines`
;
30.4 Symbols
Symbols are a new primitive type in ECMAScript 6. They are created via a factory function:
const
mySymbol
=
Symbol
(
'mySymbol'
);
Every time you call the factory function, a new and unique symbol is created. The optional parameter is a descriptive string that is shown when printing the symbol (it has no other purpose):
> mySymbol
- Symbol(mySymbol)
30.4.1 Use case 1: unique property keys
Symbols are mainly used as unique property keys – a symbol never clashes with any other property key (symbol or string). For example, you can make an object iterable (usable via the for-of
loop and other language mechanisms), by using the symbol stored in Symbol.iterator
as the key of a method (more information on iterables is given in the chapter on iteration):
const
iterableObject
=
{
[
Symbol
.
iterator
]()
{
// (A)
···
}
}
for
(
const
x
of
iterableObject
)
{
console
.
log
(
x
);
}
// Output:
// hello
// world
In line A, a symbol is used as the key of the method. This unique marker makes the object iterable and enables us to use the for-of
loop.
30.4.2 Use case 2: constants representing concepts
In ECMAScript 5, you may have used strings to represent concepts such as colors. In ES6, you can use symbols and be sure that they are always unique:
const
COLOR_RED
=
Symbol
(
'Red'
);
const
COLOR_ORANGE
=
Symbol
(
'Orange'
);
const
COLOR_YELLOW
=
Symbol
(
'Yellow'
);
const
COLOR_GREEN
=
Symbol
(
'Green'
);
const
COLOR_BLUE
=
Symbol
(
'Blue'
);
const
COLOR_VIOLET
=
Symbol
(
'Violet'
);
function
getComplement
(
color
)
{
switch
(
color
)
{
case
COLOR_RED
:
return
COLOR_GREEN
;
case
COLOR_ORANGE
:
return
COLOR_BLUE
;
case
COLOR_YELLOW
:
return
COLOR_VIOLET
;
case
COLOR_GREEN
:
return
COLOR_RED
;
case
COLOR_BLUE
:
return
COLOR_ORANGE
;
case
COLOR_VIOLET
:
return
COLOR_YELLOW
;
default
:
throw
new
Exception
(
'Unknown color: '
+
color
);
}
}
Every time you call Symbol('Red')
, a new symbol is created. Therefore, COLOR_RED
can never be mistaken for another value. That would be different if it were the string 'Red'
.
30.4.3 Pitfall: you can’t coerce symbols to strings
Coercing (implicitly converting) symbols to strings throws exceptions:
const
sym
=
Symbol
(
'desc'
);
const
str1
=
''
+
sym
;
// TypeError
const
str2
=
`
${
sym
}
`
;
// TypeError
The only solution is to convert explicitly:
const
str2
=
String
(
sym
);
// 'Symbol(desc)'
const
str3
=
sym
.
toString
();
// 'Symbol(desc)'
Forbidding coercion prevents some errors, but also makes working with symbols more complicated.
30.4.4 Which operations related to property keys are aware of symbols?
The following operations are aware of symbols as property keys:
Reflect.ownKeys()
- Property access via
[]
Object.assign()
The following operations ignore symbols as property keys:Object.keys()
Object.getOwnPropertyNames()
for-in
loop
30.5 Template literals
ES6 has two new kinds of literals: template literals and tagged template literals. These two literals have similar names and look similar, but they are quite different. It is therefore important to distinguish:
- Template literals (code): multi-line string literals that support interpolation
- Tagged template literals (code): function calls
- Web templates (data): HTML with blanks to be filled in
Template literals are string literals that can stretch across multiple lines and include interpolated expressions (inserted via
${···}
):
const
firstName
=
'Jane'
;
console
.
log
(
`Hello
${
firstName
}
!
How are you
today?`
);
// Output:
// Hello Jane!
// How are you
// today?
Tagged template literals (short: tagged templates) are created by mentioning a function before a template literal:
> String.raw`A \tagged\ template`
- 'A \\tagged\\ template'
Tagged templates are function calls. In the previous example, the method String.raw
is called to produce the result of the tagged template.
30.6 Variables and scoping
ES6 provides two new ways of declaring variables: let
and const
, which mostly replace the ES5 way of declaring variables, var
.
30.6.1 let
let
works similarly to var
, but the variable it declares is block-scoped, it only exists within the current block. var
is function-scoped.
In the following code, you can see that the let
-declared variable tmp
only exists inside the block that starts in line A:
function
order
(
x
,
y
)
{
if
(
x
>
y
)
{
// (A)
let
tmp
=
x
;
x
=
y
;
y
=
tmp
;
}
console
.
log
(
tmp
===
x
);
// ReferenceError: tmp is not defined
return
[
x
,
y
];
}
30.6.2 const
const
works like let
, but the variable you declare must be immediately initialized, with a value that can’t be changed afterwards.
const
foo
;
// SyntaxError: missing = in const declaration
const
bar
=
123
;
bar
=
456
;
// TypeError: `bar` is read-only
Since for-of
creates one binding (storage space for a variable) per loop iteration, it is OK to const
-declare the loop variable:
for
(
const
x
of
[
'a'
,
'b'
])
{
console
.
log
(
x
);
}
// Output:
// a
// b
30.6.3 Ways of declaring variables
The following table gives an overview of six ways in which variables can be declared in ES6 (inspired by a table by kangax):
Hoisting | Scope | Creates global properties | |
---|---|---|---|
var | Declaration | Function | Yes |
let | Temporal dead zone | Block | No |
const | Temporal dead zone | Block | No |
function | Complete | Block | Yes |
class | No | Block | No |
import | Complete | Module-global | No |
30.7 Destructuring
Destructuring is a convenient way of extracting multiple values from data stored in (possibly nested) objects and Arrays. It can be used in locations that receive data (such as the left-hand side of an assignment). How to extract the values is specified via patterns (read on for examples).
30.7.1 Object destructuring
Destructuring objects:
const
obj
=
{
first
:
'Jane'
,
last
:
'Doe'
};
const
{
first
:
f
,
last
:
l
}
=
obj
;
// f = 'Jane'; l = 'Doe'
// {prop} is short for {prop: prop}
const
{
first
,
last
}
=
obj
;
// first = 'Jane'; last = 'Doe'
Destructuring helps with processing return values:
const
obj
=
{
foo
:
123
};
const
{
writable
,
configurable
}
=
Object
.
getOwnPropertyDescriptor
(
obj
,
'foo'
);
console
.
log
(
writable
,
configurable
);
// true true
30.7.2 Array destructuring
Array destructuring (works for all iterable values):
const
iterable
=
[
'a'
,
'b'
];
const
[
x
,
y
]
=
iterable
;
// x = 'a'; y = 'b'
Destructuring helps with processing return values:
const
[
all
,
year
,
month
,
day
]
=
/^(\d\d\d\d)-(\d\d)-(\d\d)$/
.
exec
(
'2999-12-31'
);
30.7.3 Where can destructuring be used?
Destructuring can be used in the following locations (I’m showing Array patterns to demonstrate; object patterns work just as well):
// Variable declarations:
const
[
x
]
=
[
'a'
];
let
[
x
]
=
[
'a'
];
var
[
x
]
=
[
'a'
];
// Assignments:
[
x
]
=
[
'a'
];
// Parameter definitions:
function
f
([
x
])
{
···
}
f
([
'a'
]);
You can also destructure in a for-of
loop:
const
arr
=
[
'a'
,
'b'
];
for
(
const
[
index
,
element
]
of
arr
.
entries
())
{
console
.
log
(
index
,
element
);
}
// Output:
// 0 a
// 1 b
30.8 Parameter handling
Parameter handling has been significantly upgraded in ECMAScript 6. It now supports parameter default values, rest parameters (varargs) and destructuring.
Additionally, the spread operator helps with function/method/constructor calls and Array literals.
30.8.1 Default parameter values
A default parameter value is specified for a parameter via an equals sign (=
). If a caller doesn’t provide a value for the parameter, the default value is used. In the following example, the default parameter value of y
is 0:
function
func
(
x
,
y
=
0
)
{
return
[
x
,
y
];
}
func
(
1
,
2
);
// [1, 2]
func
(
1
);
// [1, 0]
func
();
// [undefined, 0]
30.8.2 Rest parameters
If you prefix a parameter name with the rest operator (…
), that parameter receives all remaining parameters via an Array:
function
format
(
pattern
,
...
params
)
{
return
{
pattern
,
params
};
}
format
(
1
,
2
,
3
);
// { pattern: 1, params: [ 2, 3 ] }
format
();
// { pattern: undefined, params: [] }
30.8.3 Named parameters via destructuring
You can simulate named parameters if you destructure with an object pattern in the parameter list:
function
selectEntries
({
start
=
0
,
end
=-
1
,
step
=
1
}
=
{})
{
// (A)
// The object pattern is an abbreviation of:
// { start: start=0, end: end=-1, step: step=1 }
// Use the variables `start`, `end` and `step` here
···
}
selectEntries
({
start
:
10
,
end
:
30
,
step
:
2
});
selectEntries
({
step
:
3
});
selectEntries
({});
selectEntries
();
The = {}
in line A enables you to call selectEntries()
without paramters.
30.8.4 Spread operator (…)
In function and constructor calls, the spread operator turns iterable values into arguments:
>
Math
.
max
(
-
1
,
5
,
11
,
3
)
11
>
Math
.
max
(...[
-
1
,
5
,
11
,
3
])
11
>
Math
.
max
(
-
1
,
...[
-
5
,
11
],
3
)
11
In Array literals, the spread operator turns iterable values into Array elements:
>
[
1
,
...[
2
,
3
],
4
]
[
1
,
2
,
3
,
4
]
30.9 Callable entities in ECMAScript 6
In ES5, a single construct, the (traditional) function, played three roles:
- Real (non-method) function
- Method
Constructor In ES6, there is more specialization. The three duties are now handled as follows. As far as function definitions and class definitions are concerned, a definition is either a declaration or an expression.
Real (non-method) function:
- Arrow functions (only have an expression form)
- Traditional functions (created via function definitions)
- Generator functions (created via generator function definitions)
- Method:
- Methods (created by method definitions in object literals and class definitions)
- Generator methods (created by generator method definitions in object literals and class definitions)
- Constructor:
- Classes (created via class definitions)
Especially for callbacks, arrow functions are handy, because they don’t shadow the
this
of the surrounding scope.
- Classes (created via class definitions)
Especially for callbacks, arrow functions are handy, because they don’t shadow the
For longer callbacks and stand-alone functions, traditional functions can be OK. Some APIs use this
as an implicit parameter. In that case, you have no choice but to use traditional functions.
Note that I distinguish:
- The entities: e.g. traditional functions
- The syntax that creates the entities: e.g. function definitions Even though their behaviors differ (as explained later), all of these entities are functions. For example:
> typeof (() => {}) // arrow function
- 'function'
- > typeof function* () {} // generator function
- 'function'
- > typeof class {} // class
- 'function'
30.10 Arrow functions
There are two benefits to arrow functions.
First, they are less verbose than traditional function expressions:
const
arr
=
[
1
,
2
,
3
];
const
squares
=
arr
.
map
(
x
=>
x
*
x
);
// Traditional function expression:
const
squares
=
arr
.
map
(
function
(
x
)
{
return
x
*
x
});
Second, their this
is picked up from surroundings (lexical). Therefore, you don’t need bind()
or that = this
, anymore.
function
UiComponent
()
{
const
button
=
document
.
getElementById
(
'myButton'
);
button
.
addEventListener
(
'click'
,
()
=>
{
console
.
log
(
'CLICK'
);
this
.
handleClick
();
// lexical `this`
});
}
The following variables are all lexical inside arrow functions:
arguments
super
this
new.target
30.11 New OOP features besides classes
30.11.1 New object literal features
Method definitions:
const
obj
=
{
myMethod
(
x
,
y
)
{
···
}
};
Property value shorthands:
const
first
=
'Jane'
;
const
last
=
'Doe'
;
const
obj
=
{
first
,
last
};
// Same as:
const
obj
=
{
first
:
first
,
last
:
last
};
Computed property keys:
const
propKey
=
'foo'
;
const
obj
=
{
[
propKey
]
:
true
,
[
'b'
+
'ar'
]
:
123
};
This new syntax can also be used for method definitions:
const
obj
=
{
[
'h'
+
'ello'
]()
{
return
'hi'
;
}
};
console
.
log
(
obj
.
hello
());
// hi
The main use case for computed property keys is to make it easy to use symbols as property keys.
30.11.2 New methods in Object
The most important new method of Object
is assign()
. Traditionally, this functionality was called extend()
in the JavaScript world. In contrast to how this classic operation works, Object.assign()
only considers own (non-inherited) properties.
const
obj
=
{
foo
:
123
};
Object
.
assign
(
obj
,
{
bar
:
true
});
console
.
log
(
JSON
.
stringify
(
obj
));
// {"foo":123,"bar":true}
30.12 Classes
A class and a subclass:
class
Point
{
constructor
(
x
,
y
)
{
this
.
x
=
x
;
this
.
y
=
y
;
}
toString
()
{
return
`(
${
this
.
x
}
,
${
this
.
y
}
)`
;
}
}
class
ColorPoint
extends
Point
{
constructor
(
x
,
y
,
color
)
{
super
(
x
,
y
);
this
.
color
=
color
;
}
toString
()
{
return
super
.
toString
()
+
' in '
+
this
.
color
;
}
}
Using the classes:
> const cp = new ColorPoint(25, 8, 'green');
- > cp.toString();
- '(25, 8) in green'
- > cp instanceof ColorPoint
- true
- > cp instanceof Point
- true
Under the hood, ES6 classes are not something that is radically new: They mainly provide more convenient syntax to create old-school constructor functions. You can see that if you use typeof
:
> typeof Point
- 'function'
30.13 Modules
JavaScript has had modules for a long time. However, they were implemented via libraries, not built into the language. ES6 is the first time that JavaScript has built-in modules.
ES6 modules are stored in files. There is exactly one module per file and one file per module. You have two ways of exporting things from a module. These two ways can be mixed, but it is usually better to use them separately.
30.13.1 Multiple named exports
There can be multiple named exports:
//------ lib.js ------
export
const
sqrt
=
Math
.
sqrt
;
export
function
square
(
x
)
{
return
x
*
x
;
}
export
function
diag
(
x
,
y
)
{
return
sqrt
(
square
(
x
)
+
square
(
y
));
}
//------ main.js ------
import
{
square
,
diag
}
from
'lib'
;
console
.
log
(
square
(
11
));
// 121
console
.
log
(
diag
(
4
,
3
));
// 5
You can also import the complete module:
//------ main.js ------
import
*
as
lib
from
'lib'
;
console
.
log
(
lib
.
square
(
11
));
// 121
console
.
log
(
lib
.
diag
(
4
,
3
));
// 5
30.13.2 Single default export
There can be a single default export. For example, a function:
//------ myFunc.js ------
export
default
function
()
{
···
}
// no semicolon!
//------ main1.js ------
import
myFunc
from
'myFunc'
;
myFunc
();
Or a class:
//------ MyClass.js ------
export
default
class
{
···
}
// no semicolon!
//------ main2.js ------
import
MyClass
from
'MyClass'
;
const
inst
=
new
MyClass
();
Note that there is no semicolon at the end if you default-export a function or a class (which are anonymous declarations).
30.13.3 Browsers: scripts versus modules
Scripts | Modules | |
---|---|---|
HTML element | <script> | <script type="module"> |
Default mode | non-strict | strict |
Top-level variables are | global | local to module |
Value of this at top level | window | undefined |
Executed | synchronously | asynchronously |
Declarative imports (import statement) | no | yes |
Programmatic imports (Promise-based API) | yes | yes |
File extension | .js | .js |
30.14 The for-of loop
for-of
is a new loop in ES6 that replaces both for-in
and forEach()
and supports the new iteration protocol.
Use it to loop over iterable objects (Arrays, strings, Maps, Sets, etc.; see Chap. “Iterables and iterators”):
const
iterable
=
[
'a'
,
'b'
];
for
(
const
x
of
iterable
)
{
console
.
log
(
x
);
}
// Output:
// a
// b
break
and continue
work inside for-of
loops:
for
(
const
x
of
[
'a'
,
''
,
'b'
])
{
if
(
x
.
length
===
0
)
break
;
console
.
log
(
x
);
}
// Output:
// a
Access both elements and their indices while looping over an Array (the square brackets before of
mean that we are using destructuring):
const
arr
=
[
'a'
,
'b'
];
for
(
const
[
index
,
element
]
of
arr
.
entries
())
{
console
.
log
(
`
${
index
}
.
${
element
}
`
);
}
// Output:
// 0. a
// 1. b
Looping over the [key, value] entries in a Map (the square brackets before of
mean that we are using destructuring):
const
map
=
new
Map
([
[
false
,
'no'
],
[
true
,
'yes'
],
]);
for
(
const
[
key
,
value
]
of
map
)
{
console
.
log
(
`
${
key
}
=>
${
value
}
`
);
}
// Output:
// false => no
// true => yes
30.15 New Array features
New static Array
methods:
Array.from(arrayLike, mapFunc?, thisArg?)
Array.of(…items)
NewArray.prototype
methods:Iterating:
Array.prototype.entries()
Array.prototype.keys()
Array.prototype.values()
- Searching for elements:
Array.prototype.find(predicate, thisArg?)
Array.prototype.findIndex(predicate, thisArg?)
Array.prototype.copyWithin(target, start, end=this.length)
Array.prototype.fill(value, start=0, end=this.length)
30.16 Maps and Sets
Among others, the following four data structures are new in ECMAScript 6: Map
, WeakMap
, Set
and WeakSet
.
30.16.1 Maps
The keys of a Map can be arbitrary values:
> const map = new Map(); // create an empty Map
- > const KEY = {};
- > map.set(KEY, 123);
- > map.get(KEY)
- 123
- > map.has(KEY)
- true
- > map.delete(KEY);
- true
- > map.has(KEY)
- false
You can use an Array (or any iterable) with [key, value] pairs to set up the initial data in the Map:
const
map
=
new
Map
([
[
1
,
'one'
],
[
2
,
'two'
],
[
3
,
'three'
],
// trailing comma is ignored
]);
30.16.2 Sets
A Set is a collection of unique elements:
const arr = [5, 1, 5, 7, 7, 5];
- const unique = [...new Set(arr)]; // [ 5, 1, 7 ]
As you can see, you can initialize a Set with elements if you hand the constructor an iterable (arr
in the example) over those elements.
30.16.3 WeakMaps
A WeakMap is a Map that doesn’t prevent its keys from being garbage-collected. That means that you can associate data with objects without having to worry about memory leaks. For example:
//----- Manage listeners
const
_objToListeners
=
new
WeakMap
();
function
addListener
(
obj
,
listener
)
{
if
(
!
_objToListeners
.
has
(
obj
))
{
_objToListeners
.
set
(
obj
,
new
Set
());
}
_objToListeners
.
get
(
obj
).
add
(
listener
);
}
function
triggerListeners
(
obj
)
{
const
listeners
=
_objToListeners
.
get
(
obj
);
if
(
listeners
)
{
for
(
const
listener
of
listeners
)
{
listener
();
}
}
}
//----- Example: attach listeners to an object
const
obj
=
{};
addListener
(
obj
,
()
=>
console
.
log
(
'hello'
));
addListener
(
obj
,
()
=>
console
.
log
(
'world'
));
//----- Example: trigger listeners
triggerListeners
(
obj
);
// Output:
// hello
// world
30.17 Typed Arrays
Typed Arrays are an ECMAScript 6 API for handling binary data.
Code example:
const
typedArray
=
new
Uint8Array
([
0
,
1
,
2
]);
console
.
log
(
typedArray
.
length
);
// 3
typedArray
[
0
]
=
5
;
const
normalArray
=
[...
typedArray
];
// [5,1,2]
// The elements are stored in typedArray.buffer.
// Get a different view on the same data:
const
dataView
=
new
DataView
(
typedArray
.
buffer
);
console
.
log
(
dataView
.
getUint8
(
0
));
// 5
Instances of ArrayBuffer
store the binary data to be processed. Two kinds of views are used to access the data:
- Typed Arrays (
Uint8Array
,Int16Array
,Float32Array
, etc.) interpret the ArrayBuffer as an indexed sequence of elements of a single type. Instances of
DataView
let you access data as elements of several types (Uint8
,Int16
,Float32
, etc.), at any byte offset inside an ArrayBuffer. The following browser APIs support Typed Arrays (details are mentioned in a dedicated section):File API
- XMLHttpRequest
- Fetch API
- Canvas
- WebSockets
- And more
30.18 Iterables and iterators
ES6 introduces a new mechanism for traversing data: iteration. Two concepts are central to iteration:
- An iterable is a data structure that wants to make its elements accessible to the public. It does so by implementing a method whose key is
Symbol.iterator
. That method is a factory for iterators. - An iterator is a pointer for traversing the elements of a data structure (think cursors in databases). Expressed as interfaces in TypeScript notation, these roles look like this:
interface
Iterable
{
[
Symbol
.
iterator
]()
:
Iterator
;
}
interface
Iterator
{
next
()
:
IteratorResult
;
}
interface
IteratorResult
{
value
:
any
;
done
:
boolean
;
}
30.18.1 Iterable values
The following values are iterable:
- Arrays
- Strings
- Maps
- Sets
- DOM data structures (work in progress) Plain objects are not iterable (why is explained in a dedicated section).
30.18.2 Constructs supporting iteration
Language constructs that access data via iteration:
- Destructuring via an Array pattern:
const
[
a
,
b
]
=
new
Set
([
'a'
,
'b'
,
'c'
]);
for-of
loop:
for
(
const
x
of
[
'a'
,
'b'
,
'c'
])
{
console
.
log
(
x
);
}
Array.from()
:
const
arr
=
Array
.
from
(
new
Set
([
'a'
,
'b'
,
'c'
]));
- Spread operator (
…
):
const
arr
=
[...
new
Set
([
'a'
,
'b'
,
'c'
])];
- Constructors of Maps and Sets:
const
map
=
new
Map
([[
false
,
'no'
],
[
true
,
'yes'
]]);
const
set
=
new
Set
([
'a'
,
'b'
,
'c'
]);
Promise.all()
,Promise.race()
:
Promise
.
all
(
iterableOverPromises
).
then
(
···
);
Promise
.
race
(
iterableOverPromises
).
then
(
···
);
yield*
:
yield
*
anIterable
;
30.19 Generators
30.19.1 What are generators?
You can think of generators as processes (pieces of code) that you can pause and resume:
function
*
genFunc
()
{
// (A)
console
.
log
(
'First'
);
yield
;
console
.
log
(
'Second'
);
}
Note the new syntax: function*
is a new “keyword” for generator functions (there are also generator methods). yield
is an operator with which a generator can pause itself. Additionally, generators can also receive input and send output via yield
.
When you call a generator function genFunc()
, you get a generator object genObj
that you can use to control the process:
const
genObj
=
genFunc
();
The process is initially paused in line A. genObj.next()
resumes execution, a yield
inside genFunc()
pauses execution:
genObj
.
next
();
// Output: First
genObj
.
next
();
// output: Second
30.19.2 Kinds of generators
There are four kinds of generators:
- Generator function declarations:
function
*
genFunc
()
{
···
}
const
genObj
=
genFunc
();
- Generator function expressions:
const
genFunc
=
function
*
()
{
···
};
const
genObj
=
genFunc
();
- Generator method definitions in object literals:
const
obj
=
{
*
generatorMethod
()
{
···
}
};
const
genObj
=
obj
.
generatorMethod
();
- Generator method definitions in class definitions (class declarations or class expressions):
class
MyClass
{
*
generatorMethod
()
{
···
}
}
const
myInst
=
new
MyClass
();
const
genObj
=
myInst
.
generatorMethod
();
30.19.3 Use case: implementing iterables
The objects returned by generators are iterable; each yield
contributes to the sequence of iterated values. Therefore, you can use generators to implement iterables, which can be consumed by various ES6 language mechanisms: for-of
loop, spread operator (…
), etc.
The following function returns an iterable over the properties of an object, one [key, value] pair per property:
function
*
objectEntries
(
obj
)
{
const
propKeys
=
Reflect
.
ownKeys
(
obj
);
for
(
const
propKey
of
propKeys
)
{
// `yield` returns a value and then pauses
// the generator. Later, execution continues
// where it was previously paused.
yield
[
propKey
,
obj
[
propKey
]];
}
}
objectEntries()
is used like this:
const
jane
=
{
first
:
'Jane'
,
last
:
'Doe'
};
for
(
const
[
key
,
value
]
of
objectEntries
(
jane
))
{
console
.
log
(
`
${
key
}
:
${
value
}
`
);
}
// Output:
// first: Jane
// last: Doe
How exactly objectEntries()
works is explained in a dedicated section. Implementing the same functionality without generators is much more work.
30.19.4 Use case: simpler asynchronous code
You can use generators to tremendously simplify working with Promises. Let’s look at a Promise-based function fetchJson()
and how it can be improved via generators.
function
fetchJson
(
url
)
{
return
fetch
(
url
)
.
then
(
request
=>
request
.
text
())
.
then
(
text
=>
{
return
JSON
.
parse
(
text
);
})
.
catch
(
error
=>
{
console
.
log
(
`ERROR:
${
error
.
stack
}
`
);
});
}
With the library co and a generator, this asynchronous code looks synchronous:
const
fetchJson
=
co
.
wrap
(
function
*
(
url
)
{
try
{
let
request
=
yield
fetch
(
url
);
let
text
=
yield
request
.
text
();
return
JSON
.
parse
(
text
);
}
catch
(
error
)
{
console
.
log
(
`ERROR:
${
error
.
stack
}
`
);
}
});
ECMAScript 2017 will have async functions which are internally based on generators. With them, the code looks like this:
async
function
fetchJson
(
url
)
{
try
{
let
request
=
await
fetch
(
url
);
let
text
=
await
request
.
text
();
return
JSON
.
parse
(
text
);
}
catch
(
error
)
{
console
.
log
(
`ERROR:
${
error
.
stack
}
`
);
}
}
All versions can be invoked like this:
fetchJson
(
'http://example.com/some_file.json'
)
.
then
(
obj
=>
console
.
log
(
obj
));
30.19.5 Use case: receiving asynchronous data
Generators can receive input from next()
via yield
. That means that you can wake up a generator whenever new data arrives asynchronously and to the generator it feels like it receives the data synchronously.
30.20 New regular expression features
The following regular expression features are new in ECMAScript 6:
- The new flag
/y
(sticky) anchors each match of a regular expression to the end of the previous match. - The new flag
/u
(unicode) handles surrogate pairs (such as\uD83D\uDE80
) as code points and lets you use Unicode code point escapes (such as\u{1F680}
) in regular expressions. - The new data property
flags
gives you access to the flags of a regular expression, just likesource
already gives you access to the pattern in ES5:
> /abc/ig.source // ES5
- 'abc'
- > /abc/ig.flags // ES6
- 'gi'
- You can use the constructor
RegExp()
to make a copy of a regular expression:
> new RegExp(/abc/ig).flags
- 'gi'
- > new RegExp(/abc/ig, 'i').flags // change flags
- 'i'
30.21 Promises for asynchronous programming
Promises are an alternative to callbacks for delivering the results of an asynchronous computation. They require more effort from implementors of asynchronous functions, but provide several benefits for users of those functions.
The following function returns a result asynchronously, via a Promise:
function
asyncFunc
()
{
return
new
Promise
(
function
(
resolve
,
reject
)
{
···
resolve
(
result
);
···
reject
(
error
);
});
}
You call asyncFunc()
as follows:
asyncFunc
()
.
then
(
result
=>
{
···
})
.
catch
(
error
=>
{
···
});
30.21.1 Chaining then() calls
then()
always returns a Promise, which enables you to chain method calls:
asyncFunc1
()
.
then
(
result1
=>
{
// Use result1
return
asyncFunction2
();
// (A)
})
.
then
(
result2
=>
{
// (B)
// Use result2
})
.
catch
(
error
=>
{
// Handle errors of asyncFunc1() and asyncFunc2()
});
How the Promise P returned by then()
is settled depends on what its callback does:
- If it returns a Promise (as in line A), the settlement of that Promise is forwarded to P. That’s why the callback from line B can pick up the settlement of
asyncFunction2
’s Promise. - If it returns a different value, that value is used to settle P.
- If throws an exception then P is rejected with that exception.
Furthermore, note how
catch()
handles the errors of two asynchronous function calls (asyncFunction1()
andasyncFunction2()
). That is, uncaught errors are passed on until there is an error handler.
30.21.2 Executing asynchronous functions in parallel
If you chain asynchronous function calls via then()
, they are executed sequentially, one at a time:
asyncFunc1
()
.
then
(()
=>
asyncFunc2
());
If you don’t do that and call all of them immediately, they are basically executed in parallel (a fork in Unix process terminology):
asyncFunc1
();
asyncFunc2
();
Promise.all()
enables you to be notified once all results are in (a join in Unix process terminology). Its input is an Array of Promises, its output a single Promise that is fulfilled with an Array of the results.
Promise
.
all
([
asyncFunc1
(),
asyncFunc2
(),
])
.
then
(([
result1
,
result2
])
=>
{
···
})
.
catch
(
err
=>
{
// Receives first rejection among the Promises
···
});
30.21.3 Glossary: Promises
The Promise API is about delivering results asynchronously. A Promise object (short: Promise) is a stand-in for the result, which is delivered via that object.
States:
- A Promise is always in one of three mutually exclusive states:
- Before the result is ready, the Promise is pending.
- If a result is available, the Promise is fulfilled.
- If an error happened, the Promise is rejected.
- A Promise is settled if “things are done” (if it is either fulfilled or rejected).
A Promise is settled exactly once and then remains unchanged. Reacting to state changes:
Promise reactions are callbacks that you register with the Promise method
then()
, to be notified of a fulfillment or a rejection.A thenable is an object that has a Promise-style
then()
method. Whenever the API is only interested in being notified of settlements, it only demands thenables (e.g. the values returned fromthen()
andcatch()
; or the values handed toPromise.all()
andPromise.race()
). Changing states: There are two operations for changing the state of a Promise. After you have invoked either one of them once, further invocations have no effect.Rejecting a Promise means that the Promise becomes rejected.
- Resolving a Promise has different effects, depending on what value you are resolving with:
- Resolving with a normal (non-thenable) value fulfills the Promise.
- Resolving a Promise P with a thenable T means that P can’t be resolved anymore and will now follow T’s state, including its fulfillment or rejection value. The appropriate P reactions will get called once T settles (or are called immediately if T is already settled).
30.22 Metaprogramming with proxies
Proxies enable you to intercept and customize operations performed on objects (such as getting properties). They are a metaprogramming feature.
In the following example, proxy
is the object whose operations we are intercepting and handler
is the object that handles the interceptions. In this case, we are only intercepting a single operation, get
(getting properties).
const
target
=
{};
const
handler
=
{
get
(
target
,
propKey
,
receiver
)
{
console
.
log
(
'get '
+
propKey
);
return
123
;
}
};
const
proxy
=
new
Proxy
(
target
,
handler
);
When we get the property proxy.foo
, the handler intercepts that operation:
> proxy.foo
- get foo
- 123
Consult the reference for the complete API for a list of operations that can be intercepted.