键盘事件
对于桌面游戏,一般需要通过键盘做一些游戏内的控制,这时你就需要监听键盘事件。Cocos2d-x 支持键盘事件,就像上节介绍的触摸事件一样。
创建键盘事件监听器:
C++
// creating a keyboard event listener
auto listener = EventListenerKeyboard::create();
listener->onKeyPressed = CC_CALLBACK_2(KeyboardTest::onKeyPressed, this);
listener->onKeyReleased = CC_CALLBACK_2(KeyboardTest::onKeyReleased, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
// Implementation of the keyboard event callback function prototype
void KeyboardTest::onKeyPressed(EventKeyboard::KeyCode keyCode, Event* event)
{
log("Key with keycode %d pressed", keyCode);
}
void KeyboardTest::onKeyReleased(EventKeyboard::KeyCode keyCode, Event* event)
{
log("Key with keycode %d released", keyCode);
}
可以看到,在使用键盘事件监听器时,可以监听两种不同的事件,每一个事件都有自己的触发时机。
两种事件及触发时机:
- onKeyPressed 按键被按下时
- onKeyReleased 按下状态的按键被放开时
原文: http://docs.cocos.com/cocos2d-x/manual/zh/event_dispatcher/keyboard.html