Setting up a development environment
There are three ways to build the C2Rust project:
- Using Vagrant.
- Using Docker.
- Manually, as explained below.
The previous two options automatically install all prerequisites during provisioning. You can also provision a macOS or Linux system manually.
If you are on a Debian-based OS, you can run
scripts/provision_deb.sh
to do so.If you are on macOS, install the Xcode command-line tools (e.g.,
xcode-select —install
) and homebrew first. Then runscripts/provision_mac.sh
.If you prefer to install dependencies yourself, or are using a non Debian-based Linux OS, our dependencies are as follows:
- cmake >= 3.9.1
- dirmngr
- curl
- git
- gnupg2
- gperf
- ninja
- unzip
- clang 5.0+
- intercept-build or bear - see why here
- python-dev
- python 3.6+
- python dependencies
- rustc version
- rustfmt-preview component for the above rustc version
- libssl (development library, dependency of the refactoring tool)
Building with system LLVM libraries
The quickest way to build the C2Rust transpiler is with LLVM and clang system libraries (LLVM 6 and 7 are currently supported). If you have libLLVM.so
and the libclang
libraries (libclangAST.a
, libclangTooling.a
, etc. or their shared variants) installed, you can build the transpiler with:
$ cd c2rust-transpile
$ cargo build
You can customize the location where the build system will look for LLVM using the following environment variables at compile time:
LLVM_CONFIG_PATH
= Path to thellvm-config
tool of the LLVM installationLLVM_LIB_DIR
= Path to thelib
directory of the LLVM installation (not necessary if you useLLVM_CONFIG_PATH
)LLVM_SYSTEM_LIBS
= Additional system libraries LLVM needs to link against (e.g.-lz -lrt -ldl
). Not necessary withllvm-config
.CLANG_PATH
= Path to a clang that is the same version as yourlibclang.so
. If this is necessary the build system will return an error message explaining as much.
C2Rust (indirectly) uses the clang-sys crate which can be configured with its own environment variables.
Building dependencies from source
To develop on components that interact with LLVM, we recommend building against a local copy of LLVM. This will ensure that you have debug symbols and IDE integration for both LLVM and C2Rust. However, building C2Rust from source with LLVM takes a while. For a shorter build that links against prebuilt LLVM and clang system libraries, you should be able to cargo build
in the c2rust-transpile
directory (see the general README).
The following from source full build script has been tested on recent versions of macOS and Ubuntu:
$ ./scripts/build_translator.py
This downloads and builds LLVM under a new top-level folder named build
. Use the C2RUST_BUILD_SUFFIX
variable to do multiple side-by-side builds against a local copy of LLVM like this:
$ C2RUST_BUILD_SUFFIX=.debug ./scripts/build_translator.py --debug
NOTE: Set C2RUST_BUILD_SUFFIX
if building inside and outside of the provided Docker or Vagrant environments from a single C2Rust checkout.
Testing (Optional)
Tests are found in the tests
folder. If you build the translator successfully, you should be able to run the tests with:
$ ./scripts/test_translator.py tests
This basically tests that the original C file and translated Rust file produce the same output when compiled and run. More details about tests can be found in the tests folder.